1. BIRDS & WORMS
SUMMARY Two teams compete: a bird team and a worm team. The bird team tries to land on a worm square so they can eat the worm and win the game. The worm team tries to land twice on the same square so they can turn into Superworm and win by scaring away the bird. SET–UP Draw a grid on the board like the one above: six rows across and six rows down. Choose which team will be the bird and which the worm. (You can choose other animals if the children don't like these.) Note: The teacher does not need a key for this game as the positions of the birds and worms on the board are determined by the roll of the dice. PLAY Choose a team and player to go first. Ask this player a question (or to make a sentence, identify a flashcard, etc.) and then give him or her the dice. The student rolls twice. The first roll tells you how many squares across to go, while the second roll how many squares down. For instance, in the above picture the teacher is pointing to a square that the worm team got by rolling a 1 and a 2. Mark the team's position on the grid (i.e. draw a bird or worm in the appropriate square). Now, choose a player from the opposing team. Again, ask a question and then get the student to roll the dice twice. Mark the position on the grid. Keep playing until one of two things happens: the bird lands on a worm square (and eats the worm), or, the worm lands on another worm square (and turns into Superworm). Note: While you are playing, exaggerate the situation between the bird and worm. For example, when a bird lands close to a worm square pretend you are the worm and wipe your brow and say, "Whew!" Or, pretend you are the bird and snap at the worm. USES 1. Play with any vocabulary or sentence patterns.
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